![]() ![]() Randomizer - Single Bag, Double Bag, or Classic Super Rotation System - on/off - off just disables wallkicks completely without altering the rotation system in any way, lmao. Lock Down - Extended (move reset) or Classic (step reset) ![]() Hard Drop - on/off - off leaves you no ability whatsoever to manual lock, lmao There are a number of other game options: DumbldorsArmy said it feels a bit longer than Tetris Splash. Thankfully, the DAS sensitivity settings are quite useful - Lv.10 delay is actually something faster than I can control on d-pad at the moment, so I end up using 7 or 8. It's nice, but we wonder why they didn't just give us 60hz. Lv.10 rate is 30hz, like Tetris Splash and so on. The default is 5/5, but you definitely would never want to make it any slower. + The multiplayer rating system seems to work properly.ĭAS start-up and rate are adjustable on a scale of 1-10. + The multiplayer rule is interestingly neither Change On Attack nor xx% rate of change, but change every 4 rows (a la SNES Tetris + Dr. + Endless mode has fast 20G and it kills you. + You can disable Hold, move reset, and 7 bag if you want to. ![]() However, sensitivity settings can be set very fast. + You can customize DAS but it's 30hz max. It's mostly typical Guideline fare, but a few notable points. So this came out on 3DS, so I figured I'd drop some data. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |